

At the start, only the Ironclad is available, but after one play session this will unlock the Silent, which again, after one play then unlocks the final character, the Defect. One area that helps mix up the core gameplay are the three playable characters. Slay the Spire is simply about getting to the end without dying, no continues, no save points, it’s beat or be beaten, and that’s where the fun lies. Dungeons are split into acts, but there is no actual exploration as such, since the game is very basic in its map design – it is literally a 2D piece of paper with multiple routes drawn on with the symbols as destinations, with these representing the different options mentioned above as a player either fights, open chests or selects an outcome in a scenario. Randomly generated maps are filled with enemies, bosses, campfires and surprise locations, the latter are where the random story events appear to make each trek through the game a little different. There isn’t an overarching story, instead, Slay the Spire reminds me of some of those choose your own adventure books that ask you to turn to a page to see the outcome. Now the indie title makes its way to Nintendo Switch, another game that sits well being played at home or on the go, thanks to the structure and streamlined design of the game. Initially starting life on Steam Early Access, Slay the Spire gained popularity on Valve’s digital platform, selling over 1.5 million copies. Slay the Spire brings a fascinating combination of roguelite concepts mixed with deck building gameplay.
